Armix, Filigree Thrasher card art
Live Play Data

Armix, Filigree Thrasher

{2} {B} · Legendary Artifact Creature — Golem · Commander Legends (CMR)
0%
Live Inclusion
Times Brought
119
Decks Running
35
Median Cast Turn
7.0
Drawn → Played
68%
Format

First-cast turn

n=26
0%
T1
0%
T2
8%
T3
15%
T4
12%
T5
58%
T6-9
8%
T10+
Median 7.0 P25 5 · P75 8 · max 13
On curve 8% (2 / 26 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

119 brought · 36 players
Brought to game
119
Ever drawn
38
Reached battlefield
26
Still on board at game end
12

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.0pp

Players who cast this card win 20% of the time (n=26) , vs 23% when it never left the library (n=71).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.1pp; 95% confidence interval -20.0pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

46 instances
4.3%
Library
26.1%
Battlefield
34.8%
Graveyard
8.7%
Exile

Commanders that played this card

in tracked games
Card text
Armix, Filigree Thrasher card

Armix, Filigree Thrasher

{2} {B}
Legendary Artifact Creature — Golem
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.)
3 / 2
Commander Legends (CMR) · Uncommon · Illustrated by Daniel Ljunggren

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.