Live Play Data
Armix, Filigree Thrasher
0%
Live Inclusion
Times Brought
160
Decks Running
56
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=38
0%
T1
8%
T2
11%
T3
16%
T4
13%
T5
47%
T6-9
5%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
18%
(4 / 38 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
160 brought · 54 playersBrought to game
160
Ever drawn
46
Reached battlefield
31
Still on board at game end
15
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.1pp
Players who cast this card win 23% of the time (n=31) , vs 23% when it never left the library (n=102).
When players drew this card but left it in hand, they won 15% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.5pp; 95% confidence interval -16.1pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances2.0%
Library
30.0%
Battlefield
46.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Imotekh the Stormlord
9 decks
-
2
Golbez, Crystal Collector
8 decks
-
3
Urza, Chief Artificer
8 decks
-
4
Greasefang, Okiba Boss
7 decks
-
5
Noctis, Prince of Lucis
3 decks
-
6
Ultron the Annihilator
3 decks
-
7
Asmoranomardicadaistinaculdacar
2 decks
-
8
Doctor Doom
2 decks
-
9
Anrakyr the Traveller
1 decks
-
10
Ashnod, Flesh Mechanist
1 decks
Card text
Armix, Filigree Thrasher
Legendary Artifact Creature — Golem
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
3 / 2
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Daniel Ljunggren
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.