collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Armor of Shadows
0%
Live Inclusion
Times Brought
209
Decks Running
105
Median Cast Turn
8.0
Drawn → Played
57%
Format
First-cast turn
n=26
4%
T1
0%
T2
4%
T3
8%
T4
12%
T5
54%
T6-9
19%
T10+
Median
8.0
P25
5
· P75
9
· max
13
On curve
4%
(1 / 26 cast on T1)
Cast same turn as drawn
15%
The "good card" funnel
209 brought · 103 playersBrought to game
209
Ever drawn
46
Reached battlefield
26
Still on board at game end
1
≥ -8.4pp
Players who cast this card win 29% of the time (n=24) , vs 19% when it never left the library (n=133).
When players drew this card but left it in hand, they won 42% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval -8.4pp to +28.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances3.8%
Library
1.9%
Battlefield
53.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
5 decks
-
2
Shirei, Shizo's Caretaker
5 decks
-
3
Zenos yae Galvus // Shinryu, Transcendent Rival
5 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
5
Super Shredder
4 decks
-
6
Vincent Valentine // Galian Beast
3 decks
-
7
Whiplash, Vengeful Engineer
3 decks
-
8
Alesha, Who Smiles at Death
2 decks
-
9
Fire Lord Azula
2 decks
-
10
Horobi, Death's Wail
2 decks
Card text
Armor of Shadows
Instant
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.