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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Ascend from Avernus
1%
Live Inclusion
Times Brought
468
Decks Running
239
Median Cast Turn
8
Drawn → Played
38%
Format
First-cast turn
n=39
0%
T1
0%
T2
0%
T3
0%
T4
5%
T5
64%
T6-9
31%
T10+
Median
8
P25
7
· P75
10
· max
17
Cast same turn as drawn
14%
The "good card" funnel
468 brought · 216 playersBrought to game
468
Ever drawn
103
Reached battlefield
39
Still on board at game end
3
≥ +12.0pp
Players who cast this card win 54% of the time (n=38) , vs 26% when it never left the library (n=312).
When players drew this card but left it in hand, they won 32% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.8pp; 95% confidence interval +12.0pp to +43.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances1.7%
Library
2.5%
Battlefield
28.9%
Graveyard
24.8%
Exile
Commanders that played this card
in tracked games-
1
Choco, Seeker of Paradise
11 decks
-
2
Amalia Benavides Aguirre
10 decks
-
3
Arcades, the Strategist
8 decks
-
4
Athreos, God of Passage
5 decks
-
5
Delney, Streetwise Lookout
5 decks
-
6
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
5 decks
-
7
MacCready, Lamplight Mayor
5 decks
-
8
Hofri Ghostforge
4 decks
-
9
Whtz, the Bibliophile
4 decks
-
10
Arabella, Abandoned Doll
3 decks
Card text
Ascend from Avernus
Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Bruce Brenneise
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.