Assassin Gauntlet card art
Live Play Data

Assassin Gauntlet

{2} {U} · Artifact — Equipment · Assassin's Creed (ACR)
1%
Live Inclusion
Times Brought
212
Decks Running
88
Median Cast Turn
6.0
Drawn → Played
55%
Format

First-cast turn

n=28
0%
T1
0%
T2
7%
T3
18%
T4
21%
T5
29%
T6-9
25%
T10+
Median 6.0 P25 5 · P75 10 · max 16
On curve 7% (2 / 28 cast on T3) Cast same turn as drawn 42%

The "good card" funnel

212 brought · 89 players
Brought to game
212
Ever drawn
51
Reached battlefield
28
Still on board at game end
18

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.4pp

Players who cast this card win 20% of the time (n=26) , vs 19% when it never left the library (n=137).

When players drew this card but left it in hand, they won 16% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.0pp; 95% confidence interval -13.4pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

56 instances
7.1%
Library
32.1%
Battlefield
26.8%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games
Card text
Assassin Gauntlet card

Assassin Gauntlet

{2} {U}
Artifact — Equipment
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip {2}
Assassin's Creed (ACR) · Uncommon · Illustrated by Paulius Daščioras

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.