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Part of Tales of Middle-earth
·
Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Assault on Osgiliath
0%
Live Inclusion
Times Brought
266
Decks Running
109
Median Cast Turn
8.0
Drawn → Played
42%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
82%
T6-9
18%
T10+
Median
8.0
P25
7
· P75
9
· max
11
The "good card" funnel
266 brought · 105 playersBrought to game
266
Ever drawn
53
Reached battlefield
22
Still on board at game end
2
≥ -10.6pp
Players who cast this card win 30% of the time (n=20) , vs 21% when it never left the library (n=170).
When players drew this card but left it in hand, they won 19% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -10.6pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances5.1%
Library
3.4%
Battlefield
39.0%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
48 decks
-
2
The Great Goblin
20 decks
-
3
Saruman, the White Hand
15 decks
-
4
Zurgo Helmsmasher
5 decks
-
5
Bolg, Erebor's Reckoning
4 decks
-
6
Krenko, Mob Boss
4 decks
-
7
Sauron, Lord of the Rings
4 decks
-
8
Great Goblin, Foul-Hearted
3 decks
-
9
Bilbo, Retired Burglar
1 decks
-
10
Deadpool, Trading Card
1 decks
Card text
Assault on Osgiliath
Sorcery
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Warren Mahy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.