Card Preview
Athreos, God of Passage
Times Brought
183
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Athreos, God of Passage
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5 / 4
Journey into Nyx (JOU)
·
Mythic
·
Illustrated by Ryan Barger
Final zone distribution
45 instances71.1%
Battlefield
11.1%
Graveyard
2.2%
Exile
15.6%
Hand
Commanders that played this card
in tracked games-
1
Teysa Karlov
18 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
12 decks
-
3
Ardbert, Warrior of Darkness
9 decks
-
4
Ratadrabik of Urborg
6 decks
-
5
Zur, Eternal Schemer
4 decks
-
6
Child of Alara
3 decks
-
7
Doran, the Siege Tower
3 decks
-
8
Sisay, Weatherlight Captain
3 decks
-
9
Zurgo Helmsmasher
3 decks
-
10
Athreos, Shroud-Veiled
2 decks
The "good card" funnel
183 brought · 88 playersBrought to game
183
Ever drawn
41
Reached battlefield
35
Still on board at game end
32
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 25% of the time (n=26) , vs 19% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -5.1pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=73
1%
T1
15%
T2
37%
T3
11%
T4
10%
T5
15%
T6-9
11%
T10+
Median
3
P25
3
· P75
6
· max
15
On curve
53%
(27 / 73 cast on T3)
Cast same turn as drawn
23%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.