Live Play Data
Atraxa, Praetors' Voice
4%
Live Inclusion
Times Brought
646
Decks Running
211
Median Cast Turn
5.0
Drawn → Played
65%
Format
First-cast turn
n=638
0%
T1
0%
T2
8%
T3
25%
T4
23%
T5
38%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
33%
(161 / 638 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
646 brought · 209 playersBrought to game
646
Ever drawn
182
Reached battlefield
118
Still on board at game end
60
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.3pp
Players who cast this card win 45% of the time (n=115) , vs 25% when it never left the library (n=419).
When players drew this card but left it in hand, they won 23% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.7pp; 95% confidence interval +11.3pp to +30.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
194 instances5.7%
Library
30.9%
Battlefield
30.4%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Tam, the Possibility
76 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
42 decks
-
3
Valko Indorian
13 decks
-
4
Tom Bombadil
11 decks
-
5
Atraxa, Grand Unifier
9 decks
-
6
Jodah, the Unifier
9 decks
-
7
Omnath, Locus of All
9 decks
-
8
Sisay, Weatherlight Captain
9 decks
-
9
Ramos, Dragon Engine
8 decks
-
10
Jared Carthalion
7 decks
Card text
Atraxa, Praetors' Voice
Legendary Creature — Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
Double Masters (2XM)
·
Mythic
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.