Live Play Data
Atraxa, Praetors' Voice
4%
Live Inclusion
Times Brought
395
Decks Running
157
Median Cast Turn
5
Drawn → Played
64%
Format
First-cast turn
n=497
0%
T1
2%
T2
12%
T3
26%
T4
23%
T5
33%
T6-9
4%
T10+
Median
5
P25
4
· P75
6
· max
14
On curve
40%
(128 / 497 cast on T4)
Cast same turn as drawn
45%
The "good card" funnel
395 brought · 161 playersBrought to game
395
Ever drawn
108
Reached battlefield
69
Still on board at game end
32
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 42% of the time (n=63) , vs 27% when it never left the library (n=236).
When players drew this card but left it in hand, they won 24% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.3pp; 95% confidence interval +2.9pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances6.9%
Library
27.6%
Battlefield
32.8%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Tam, the Possibility
55 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
33 decks
-
3
Valko Indorian
10 decks
-
4
Omnath, Locus of All
9 decks
-
5
Tom Bombadil
9 decks
-
6
Atraxa, Grand Unifier
8 decks
-
7
Jodah, the Unifier
6 decks
-
8
Sisay, Weatherlight Captain
6 decks
-
9
Jared Carthalion
5 decks
-
10
Seluma, Light of Aysen
5 decks
Card text
Atraxa, Praetors' Voice
Legendary Creature — Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
Double Masters (2XM)
·
Mythic
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.