Live Play Data
Atraxa, Praetors' Voice
8%
Live Inclusion
Times Brought
300
Decks Running
136
Median Cast Turn
7.0
Drawn → Played
85%
Format
First-cast turn
n=44
0%
T1
0%
T2
0%
T3
2%
T4
14%
T5
59%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
12
On curve
2%
(1 / 44 cast on T4)
The "good card" funnel
300 brought · 122 playersBrought to game
300
Ever drawn
52
Reached battlefield
44
Still on board at game end
86
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 35% of the time (n=42) , vs 19% when it never left the library (n=130).
When players drew this card but left it in hand, they won 11% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.7pp; 95% confidence interval +1.1pp to +30.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
241 instances1.2%
Library
35.7%
Battlefield
4.1%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
94 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
9 decks
-
3
Tom Bombadil
5 decks
-
4
Atraxa, Grand Unifier
4 decks
-
5
Jodah, the Unifier
4 decks
-
6
Omnath, Locus of All
3 decks
-
7
Ramos, Dragon Engine
3 decks
-
8
Infinite Guideline Station
2 decks
-
9
Jared Carthalion
2 decks
-
10
Kenrith, the Returned King
2 decks
Card text
Atraxa, Praetors' Voice
Legendary Creature — Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
Double Masters (2XM)
·
Mythic
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.