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Part of Tarkir Dragonstorm
·
Enchantment — Saga
·
Tarkir: Dragonstorm (TDM)
Live Play Data
Awaken the Honored Dead
3%
Live Inclusion
Times Brought
212
Decks Running
101
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=37
0%
T1
0%
T2
3%
T3
30%
T4
14%
T5
35%
T6-9
19%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
3%
(1 / 37 cast on T3)
Cast same turn as drawn
50%
The "good card" funnel
212 brought · 94 playersBrought to game
212
Ever drawn
54
Reached battlefield
37
Still on board at game end
15
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 30% of the time (n=35) , vs 18% when it never left the library (n=115).
When players drew this card but left it in hand, they won 20% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval -3.5pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances5.6%
Library
20.8%
Battlefield
38.9%
Graveyard
13.9%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
23 decks
-
2
Tom Bombadil
23 decks
-
3
Terra, Magical Adept // Esper Terra
10 decks
-
4
Thranduil, the Elvenking
6 decks
-
5
Homer, the Hermit
4 decks
-
6
Muldrotha, the Gravetide
4 decks
-
7
Sin, Spira's Punishment
3 decks
-
8
Teval, Arbiter of Virtue
3 decks
-
9
The Wise Mothman
3 decks
-
10
Glarb, Calamity's Augur
2 decks
Card text
Awaken the Honored Dead
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Tarkir: Dragonstorm (TDM)
·
Rare
·
Illustrated by Clint Lockwood
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.