Card Preview
Barbarian Class
0%
Decklist Inclusion
Times Brought
227
Decks Running
126
In Decks
657
Decklist Inclusion
0%
Format
Card text
Barbarian Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

: Level 3
Creatures you control have haste.
Adventures in the Forgotten Realms (AFR)
·
Uncommon
·
Illustrated by Campbell White
Final zone distribution
52 instances5.8%
Library
53.8%
Battlefield
25.0%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
86 decks
-
2
Wyll, Blade of Frontiers
13 decks
-
3
Vrondiss, Rage of Ancients
9 decks
-
4
Delina, Wild Mage
4 decks
-
5
Myra the Magnificent
3 decks
-
6
Farideh, Devil's Chosen
2 decks
-
7
Karlach, Fury of Avernus
2 decks
-
8
Anhelo, the Painter
1 decks
-
9
Etali, Primal Conqueror // Etali, Primal Sickness
1 decks
-
10
Jodah, the Unifier
1 decks
The "good card" funnel
227 brought · 124 playersBrought to game
227
Ever drawn
46
Reached battlefield
38
Still on board at game end
28
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.1pp
Players who cast this card win 16% of the time (n=32) , vs 15% when it never left the library (n=154).
Observed gap +1.3pp; 95% confidence interval -12.1pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
24%
T1
5%
T2
13%
T3
11%
T4
16%
T5
29%
T6-9
3%
T10+
Median
4.0
P25
2
· P75
6
· max
11
On curve
24%
(9 / 38 cast on T1)
Cast same turn as drawn
68%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.