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Part of Tales of Middle-earth
·
Artifact — Equipment
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Barrow-Blade
0%
Live Inclusion
Times Brought
194
Decks Running
90
Median Cast Turn
3
Drawn → Played
93%
Format
First-cast turn
n=37
27%
T1
16%
T2
8%
T3
8%
T4
5%
T5
22%
T6-9
14%
T10+
Median
3
P25
1
· P75
6
· max
12
On curve
27%
(10 / 37 cast on T1)
Cast same turn as drawn
62%
The "good card" funnel
194 brought · 84 playersBrought to game
194
Ever drawn
40
Reached battlefield
37
Still on board at game end
26
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.8pp
Players who cast this card win 16% of the time (n=35) , vs 19% when it never left the library (n=136).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.1pp; 95% confidence interval -14.8pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
60.5%
Battlefield
30.2%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Thorin, King of Durin's Folk
7 decks
-
2
Anti-Venom, Horrifying Healer
4 decks
-
3
Dwalin, Weaponmaster
3 decks
-
4
General Marhault Elsdragon
3 decks
-
5
Whiplash, Vengeful Engineer
3 decks
-
6
Alexios, Deimos of Kosmos
2 decks
-
7
Beorn the Fierce
2 decks
-
8
Dáin of the Ancient Halls
2 decks
-
9
Lord of Tresserhorn
2 decks
-
10
Shelob, Child of Ungoliant
2 decks
Card text
Barrow-Blade
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.