Beacon of Immortality card art
Live Play Data

Beacon of Immortality

{5} {W} · Instant · Tenth Edition (10E)
1%
Live Inclusion
Times Brought
177
Decks Running
88
Median Cast Turn
7
Drawn → Played
66%
Format

First-cast turn

n=31
0%
T1
0%
T2
0%
T3
13%
T4
16%
T5
58%
T6-9
13%
T10+
Median 7 P25 5 · P75 8 · max 13
On curve 42% (4 / 31 cast on T6) Cast same turn as drawn 24%

The "good card" funnel

177 brought · 81 players
Brought to game
177
Ever drawn
47
Reached battlefield
31
Still on board at game end
4
≥ +10.3pp

Players who cast this card win 53% of the time (n=27) , vs 22% when it never left the library (n=103).

When players drew this card but left it in hand, they won 27% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +31.2pp; 95% confidence interval +10.3pp to +52.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
35.8%
Library
7.5%
Battlefield
18.9%
Graveyard
7.5%
Exile

Commanders that played this card

in tracked games
Card text
Beacon of Immortality card

Beacon of Immortality

{5} {W}
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Tenth Edition (10E) · Rare · Illustrated by Rob Alexander

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.