Beacon of Immortality card art
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Beacon of Immortality

{5} {W} · Instant · Tenth Edition (10E)
0%
Decklist Inclusion
Times Brought
177
Decks Running
88
In Decks
582
Decklist Inclusion
0%
Format
Card text
Beacon of Immortality card

Beacon of Immortality

{5} {W}
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Tenth Edition (10E) · Rare · Illustrated by Rob Alexander

Final zone distribution

53 instances
35.8%
Library
7.5%
Battlefield
18.9%
Graveyard
7.5%
Exile

The "good card" funnel

177 brought · 81 players
Brought to game
177
Ever drawn
47
Reached battlefield
31
Still on board at game end
4
≥ +10.3pp

Players who cast this card win 53% of the time (n=27) , vs 22% when it never left the library (n=103).

When players drew this card but left it in hand, they won 27% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +31.2pp; 95% confidence interval +10.3pp to +52.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
0%
T2
0%
T3
13%
T4
16%
T5
58%
T6-9
13%
T10+
Median 7 P25 5 · P75 8 · max 13
On curve 42% (4 / 31 cast on T6) Cast same turn as drawn 24%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.