Live Play Data
Biotransference
1%
Live Inclusion
Times Brought
577
Decks Running
239
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=98
0%
T1
1%
T2
9%
T3
19%
T4
18%
T5
41%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
30%
(19 / 98 cast on T4)
Cast same turn as drawn
40%
The "good card" funnel
577 brought · 223 playersBrought to game
577
Ever drawn
147
Reached battlefield
98
Still on board at game end
78
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.6pp
Players who cast this card win 29% of the time (n=86) , vs 21% when it never left the library (n=343).
When players drew this card but left it in hand, they won 27% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -2.6pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
179 instances1.7%
Library
43.6%
Battlefield
23.5%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
92 decks
-
2
Imotekh the Stormlord
42 decks
-
3
Trazyn the Infinite
16 decks
-
4
Doctor Doom
9 decks
-
5
Anrakyr the Traveller
8 decks
-
6
Ultron the Annihilator
7 decks
-
7
Golbez, Crystal Collector
6 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
5 decks
-
9
Grimgrin, Corpse-Born
4 decks
-
10
Rendmaw, Creaking Nest
4 decks
Card text
Biotransference
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Anthony Devine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.