Live Play Data
Blood for the Blood God!
2%
Live Inclusion
Times Brought
918
Decks Running
323
Median Cast Turn
9
Drawn → Played
48%
Format
First-cast turn
n=107
2%
T1
1%
T2
0%
T3
2%
T4
6%
T5
51%
T6-9
38%
T10+
Median
9
P25
7
· P75
10
· max
23
On curve
89%
(13 / 107 cast on T11)
Cast same turn as drawn
21%
The "good card" funnel
918 brought · 295 playersBrought to game
918
Ever drawn
223
Reached battlefield
107
Still on board at game end
31
≥ +4.4pp
Players who cast this card win 47% of the time (n=100) , vs 32% when it never left the library (n=566).
When players drew this card but left it in hand, they won 29% (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.4pp; 95% confidence interval +4.4pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
258 instances5.4%
Library
12.0%
Battlefield
31.0%
Graveyard
18.2%
Exile
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
83 decks
-
2
Magar of the Magic Strings
38 decks
-
3
Judith, Carnage Connoisseur
24 decks
-
4
The Lord of Pain
19 decks
-
5
Be'lakor, the Dark Master
18 decks
-
6
The Infamous Cruelclaw
17 decks
-
7
Extus, Oriq Overlord // Awaken the Blood Avatar
11 decks
-
8
Ozai, the Phoenix King
8 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
10
Sauron, the Dark Lord
6 decks
Card text
Blood for the Blood God!
Instant
This spell costs
less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Artur Nakhodkin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.