auto_awesome
#14 in Rakdos Commander Staples
·
Instant
·
Warhammer 40,000 Commander (40K)
Live Play Data
Blood for the Blood God!
2%
Live Inclusion
Times Brought
674
Decks Running
257
Median Cast Turn
8.0
Drawn → Played
47%
Format
First-cast turn
n=82
2%
T1
0%
T2
0%
T3
4%
T4
9%
T5
59%
T6-9
27%
T10+
Median
8.0
P25
7
· P75
10
· max
22
On curve
91%
(5 / 82 cast on T11)
Cast same turn as drawn
20%
The "good card" funnel
674 brought · 242 playersBrought to game
674
Ever drawn
176
Reached battlefield
82
Still on board at game end
23
≥ +3.0pp
Players who cast this card win 46% of the time (n=78) , vs 32% when it never left the library (n=400).
When players drew this card but left it in hand, they won 27% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +3.0pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
203 instances5.4%
Library
11.3%
Battlefield
32.5%
Graveyard
16.7%
Exile
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
65 decks
-
2
Magar of the Magic Strings
28 decks
-
3
Judith, Carnage Connoisseur
19 decks
-
4
Be'lakor, the Dark Master
13 decks
-
5
The Infamous Cruelclaw
13 decks
-
6
The Lord of Pain
12 decks
-
7
Extus, Oriq Overlord // Awaken the Blood Avatar
11 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
9
Ozai, the Phoenix King
6 decks
-
10
Kardur, Doomscourge
5 decks
Card text
Blood for the Blood God!
Instant
This spell costs
less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Artur Nakhodkin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.