Blood Tribute card art
Live Play Data

Blood Tribute

{4} {B} {B} · Sorcery · Commander 2017 (C17)
1%
Live Inclusion
Times Brought
266
Decks Running
130
Median Cast Turn
8
Drawn → Played
58%
Format

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
0%
T4
14%
T5
57%
T6-9
29%
T10+
Median 8 P25 7 · P75 10 · max 13
On curve 24% (2 / 21 cast on T6) Cast same turn as drawn 15%

The "good card" funnel

266 brought · 123 players
Brought to game
266
Ever drawn
36
Reached battlefield
21
Still on board at game end
6
≥ +1.7pp

Players who cast this card win 46% of the time (n=18) , vs 20% when it never left the library (n=194).

When players drew this card but left it in hand, they won 40% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.5pp; 95% confidence interval +1.7pp to +49.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

41 instances
2.4%
Library
14.6%
Battlefield
46.3%
Graveyard
9.8%
Exile

Commanders that played this card

in tracked games
Card text
Blood Tribute card

Blood Tribute

{4} {B} {B}
Sorcery
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Commander 2017 (C17) · Rare · Illustrated by Volkan Baǵa

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.