collections_bookmark Part of Modern Horizons 3
Bloodstained Mire card art
Live Play Data

Bloodstained Mire

Land · Modern Horizons 3 (MH3)
10%
Live Inclusion
Times Brought
956
Decks Running
522
Median Cast Turn
4.0
Drawn → Played
66%
Format

Bloodstained Mire appears in 10% of tracked Commander decks on Playgroup Live, with 66% of drawn copies played before the game ends and a median first-activation turn of 4.0.

Bloodstained Mire sits in 10% of the 5381 Commander decks tracked on Playgroup Live, found in 522 distinct lists. For a fetch land restricted to Swamp and Mountain, that footprint reflects how many Black-Red and multicolored strategies treat it as a near-automatic inclusion.

When the Mire does reach a hand, it is activated 66% of the time before the game concludes. Median first activation lands on turn 4.0, consistent with players treating it as early mana fixing rather than a late-game tool. The draw-to-play gap is largely a game-length effect: copies drawn after mana is already stable often sit unused when the game ends first.

The data spans 717 tracked games and 332 distinct players, with no single contributor exceeding a small share of the dataset. That spread gives the numbers reasonable breadth for a card of this inclusion level, though all figures should be read as directional given the sample size relative to the broader Commander population.

At a glance
  • 10% of tracked Commander decks include Bloodstained Mire
  • 23% draw rate, in line with a singleton in a 100-card deck
  • 66% of drawn copies are activated before the game ends
  • T4.0 median first-activation turn
  • 332 distinct players have brought this card to a tracked game

First-cast turn

n=144
26%
T1
13%
T2
10%
T3
10%
T4
15%
T5
24%
T6-9
3%
T10+
Median 4.0 P25 1 · P75 6 · max 11
Cast same turn as drawn 63%

The "good card" funnel

957 brought · 332 players
Brought to game
957
Ever drawn
218
Reached battlefield
144
Still on board at game end
12
66%

Of 957 copies brought to games, 218 were drawn and 144 were activated, a funnel consistent with a utility land that does its job early and then disappears from play.

≥ -6.0pp

Players who cast this card win 27% of the time (n=143) , vs 26% when it never left the library (n=680).

When players drew this card but left it in hand, they won 31% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.1pp; 95% confidence interval -6.0pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

254 instances
3.5%
Library
4.7%
Battlefield
65.7%
Graveyard
11.0%
Exile

Most copies of Bloodstained Mire never leave the library in a given game, a structural feature of 100-card singleton. Of copies that do move, the graveyard dominates because the card sacrifices itself on activation.

Commanders that played this card

in tracked games

The top commanders are spread across Black-Red and multicolored strategies, with no single commander accounting for an outsized share. The Ur-Dragon leads, reflecting five-color decks that want every fetchable dual.

Frequently Asked

How often is Bloodstained Mire drawn in a Commander game?
Across 717 tracked games where Bloodstained Mire was in the deck, it was drawn 23% of the time. That is typical for a singleton in a 100-card deck. Of 218 drawn copies, 66% were activated before the game ended.
What turn does Bloodstained Mire usually get activated?
Median first activation is turn 4.0, with the 25th percentile landing on turn 1 and the 75th on turn 6. The early cluster reflects copies kept in opening hands and used for turn-one or turn-two mana fixing. The long tail out to turn 11 represents late draws in slower games.
Why does Bloodstained Mire end up in the graveyard so often?
Fetch lands sacrifice themselves as part of their activation. Every copy that is played goes directly to the graveyard, which is why the graveyard is the dominant non-library final zone in the data. This is expected behavior, not card disadvantage. The small number of copies finishing on the battlefield represents rare edge cases such as graveyard-recursion effects returning the land before game end.
Is Bloodstained Mire banned anywhere?
Bloodstained Mire is banned in Pioneer and Historic, and is not legal in Standard, Pauper, or Alchemy. It is fully legal in Commander, Legacy, Modern, Vintage, Duel Commander, and several other formats. Its Commander legality is why it shows up across so many tracked decks on Playgroup Live.
Which commanders most often run Bloodstained Mire?
The top commanders by raw deck count in the Playgroup Live dataset include The Ur-Dragon, Kaalia of the Vast, and Hearthhull, the Worldseed. All of them have Black and Red in their color identity, which aligns with the card's ability to fetch Swamps and Mountains. Grixis and Mardu strategies appear consistently throughout the top-ten list.
Does casting Bloodstained Mire correlate with winning?
In 143 participations where Bloodstained Mire was activated, the win rate was 27%. In 680 participations where it stayed in the library, the win rate was 26%. Both buckets are large enough to be directionally informative, but the difference is small and should not be read as a causal effect. Fetch lands are mana infrastructure, and the decks running them well vary widely in power level.