Bloodstained Mire
Bloodstained Mire appears in 10% of tracked Commander decks on Playgroup Live, with 66% of drawn copies played before the game ends and a median first-activation turn of 4.0.
Bloodstained Mire sits in 10% of the 5381 Commander decks tracked on Playgroup Live, found in 522 distinct lists. For a fetch land restricted to Swamp and Mountain, that footprint reflects how many Black-Red and multicolored strategies treat it as a near-automatic inclusion.
When the Mire does reach a hand, it is activated 66% of the time before the game concludes. Median first activation lands on turn 4.0, consistent with players treating it as early mana fixing rather than a late-game tool. The draw-to-play gap is largely a game-length effect: copies drawn after mana is already stable often sit unused when the game ends first.
The data spans 717 tracked games and 332 distinct players, with no single contributor exceeding a small share of the dataset. That spread gives the numbers reasonable breadth for a card of this inclusion level, though all figures should be read as directional given the sample size relative to the broader Commander population.
- 10% of tracked Commander decks include Bloodstained Mire
- 23% draw rate, in line with a singleton in a 100-card deck
- 66% of drawn copies are activated before the game ends
- T4.0 median first-activation turn
- 332 distinct players have brought this card to a tracked game
First-cast turn
n=144The "good card" funnel
957 brought · 332 playersOf 957 copies brought to games, 218 were drawn and 144 were activated, a funnel consistent with a utility land that does its job early and then disappears from play.
Players who cast this card win 27% of the time (n=143) , vs 26% when it never left the library (n=680).
When players drew this card but left it in hand, they won 31% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.1pp; 95% confidence interval -6.0pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
254 instancesMost copies of Bloodstained Mire never leave the library in a given game, a structural feature of 100-card singleton. Of copies that do move, the graveyard dominates because the card sacrifices itself on activation.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
21 decks
-
2
Edgar Markov
10 decks
-
3
Hearthhull, the Worldseed
10 decks
-
4
Indoraptor, the Perfect Hybrid
10 decks
-
5
Mr. House, President and CEO
9 decks
-
6
Isshin, Two Heavens as One
8 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
8
Valgavoth, Harrower of Souls
8 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
10
Kenrith, the Returned King
7 decks
The top commanders are spread across Black-Red and multicolored strategies, with no single commander accounting for an outsized share. The Ur-Dragon leads, reflecting five-color decks that want every fetchable dual.