Live Play Data
Bonehoard
0%
Live Inclusion
Times Brought
250
Decks Running
127
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=32
3%
T1
3%
T2
0%
T3
9%
T4
19%
T5
53%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
9
· max
12
On curve
16%
(3 / 32 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
250 brought · 121 playersBrought to game
250
Ever drawn
49
Reached battlefield
32
Still on board at game end
23
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 20% of the time (n=31) , vs 17% when it never left the library (n=172).
When players drew this card but left it in hand, they won 30% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -10.9pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances5.5%
Library
41.8%
Battlefield
27.3%
Graveyard
25.5%
Hand
Commanders that played this card
in tracked games-
1
The Mindskinner
25 decks
-
2
Anowon, the Ruin Thief
14 decks
-
3
Chishiro, the Shattered Blade
10 decks
-
4
Meren of Clan Nel Toth
10 decks
-
5
Nahiri, the Lithomancer
9 decks
-
6
Phenax, God of Deception
7 decks
-
7
Breya, Etherium Shaper
4 decks
-
8
Bruvac the Grandiloquent
2 decks
-
9
Ekthi, Contaminator Priest
2 decks
-
10
Iname, Death Aspect
2 decks
Card text
Bonehoard
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip 
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Chippy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.