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Part of Tales of Middle-earth
·
Enchantment — Saga
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Book of Mazarbul
0%
Live Inclusion
Times Brought
157
Decks Running
80
Median Cast Turn
5
Drawn → Played
60%
Format
First-cast turn
n=25
0%
T1
0%
T2
16%
T3
24%
T4
12%
T5
28%
T6-9
20%
T10+
Median
5
P25
4
· P75
9
· max
11
On curve
16%
(4 / 25 cast on T3)
Cast same turn as drawn
42%
The "good card" funnel
157 brought · 75 playersBrought to game
157
Ever drawn
42
Reached battlefield
25
Still on board at game end
9
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.5pp
Players who cast this card win 13% of the time (n=25) , vs 15% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.7pp; 95% confidence interval -15.5pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances5.7%
Library
17.0%
Battlefield
39.6%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
40 decks
-
2
The Great Goblin
11 decks
-
3
Tom Bombadil
8 decks
-
4
Saruman, the White Hand
7 decks
-
5
Zurgo Helmsmasher
4 decks
-
6
Great Goblin, Foul-Hearted
2 decks
-
7
Sauron, Lord of the Rings
2 decks
-
8
Chong and Lily, Nomads
1 decks
-
9
Dáin of the Ancient Halls
1 decks
-
10
Fíli and Kíli, Joyous
1 decks
Card text
Book of Mazarbul
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.