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Part of Commander Masters
·
Legendary Creature — Human Wizard
·
Commander Masters (CMM)
Live Play Data
Braids, Conjurer Adept
0%
Live Inclusion
Times Brought
310
Decks Running
120
Median Cast Turn
5
Drawn → Played
53%
Format
First-cast turn
n=87
2%
T1
6%
T2
10%
T3
29%
T4
17%
T5
31%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
12
On curve
47%
(25 / 87 cast on T4)
Cast same turn as drawn
42%
The "good card" funnel
310 brought · 115 playersBrought to game
310
Ever drawn
87
Reached battlefield
46
Still on board at game end
20
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 27% of the time (n=43) , vs 22% when it never left the library (n=194).
When players drew this card but left it in hand, they won 30% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -9.0pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances3.1%
Library
20.8%
Battlefield
29.2%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Obeka, Splitter of Seconds
31 decks
-
2
Kynaios and Tiro of Meletis
19 decks
-
3
Itazura, Lingering Wick
8 decks
-
4
Kwain, Itinerant Meddler
7 decks
-
5
Kenrith, the Returned King
6 decks
-
6
Whtz, the Bibliophile
6 decks
-
7
Ms. Bumbleflower
4 decks
-
8
Child of Alara
3 decks
-
9
Zedruu the Greathearted
3 decks
-
10
Mendicant Core, Guidelight
2 decks
Card text
Braids, Conjurer Adept
Legendary Creature — Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
2 / 2
Commander Masters (CMM)
·
Rare
·
Illustrated by Zoltan Boros & Gabor Szikszai
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.