Bucknard's Everfull Purse card art
Live Play Data

Bucknard's Everfull Purse

{2} · Artifact · Forgotten Realms Commander (AFC)
0%
Live Inclusion
Times Brought
553
Decks Running
292
Median Cast Turn
5
Drawn → Played
75%
Format

First-cast turn

n=117
0%
T1
23%
T2
15%
T3
11%
T4
11%
T5
28%
T6-9
11%
T10+
Median 5 P25 3 · P75 7 · max 17
On curve 23% (27 / 117 cast on T2) Cast same turn as drawn 41%

The "good card" funnel

553 brought · 270 players
Brought to game
553
Ever drawn
157
Reached battlefield
117
Still on board at game end
78

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.4pp

Players who cast this card win 16% of the time (n=108) , vs 13% when it never left the library (n=319).

When players drew this card but left it in hand, they won 20% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -4.4pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

183 instances
4.4%
Library
42.6%
Battlefield
25.7%
Graveyard
11.5%
Exile

Commanders that played this card

in tracked games
Card text
Bucknard's Everfull Purse card

Bucknard's Everfull Purse

{2}
Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.
Forgotten Realms Commander (AFC) · Uncommon · Illustrated by Joe Slucher

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.