Live Play Data
Bulwark Ox
0%
Live Inclusion
Times Brought
233
Decks Running
91
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=41
12%
T1
7%
T2
5%
T3
5%
T4
17%
T5
41%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
20%
(3 / 41 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
233 brought · 88 playersBrought to game
233
Ever drawn
60
Reached battlefield
41
Still on board at game end
18
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.1pp
Players who cast this card win 25% of the time (n=38) , vs 36% when it never left the library (n=156).
When players drew this card but left it in hand, they won 30% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.5pp; 95% confidence interval -25.1pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances3.0%
Library
27.3%
Battlefield
43.9%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Jandor, Fortuned Traveler
5 decks
-
2
Kolodin, Triumph Caster
5 decks
-
3
Ms. Bumbleflower
5 decks
-
4
Tidus, Yuna's Guardian
5 decks
-
5
Dyadrine, Synthesis Amalgam
4 decks
-
6
Anim Pakal, Thousandth Moon
3 decks
-
7
Caradora, Heart of Alacria
3 decks
-
8
Fire Lord Zuko
3 decks
-
9
Rocco, Street Chef
3 decks
-
10
T'Challa, the Black Panther
3 decks
Card text
Bulwark Ox
Creature — Ox Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2 / 2
Aetherdrift (DFT)
·
Rare
·
Illustrated by Brent Hollowell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.