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Part of Murders at Karlov Manor
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Enchantment — Aura
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Murders at Karlov Manor (MKM)
Live Play Data
Buried in the Garden
1%
Live Inclusion
Times Brought
197
Decks Running
85
Median Cast Turn
6.5
Drawn → Played
60%
Format
First-cast turn
n=28
0%
T1
0%
T2
11%
T3
11%
T4
11%
T5
50%
T6-9
18%
T10+
Median
6.5
P25
5
· P75
9
· max
11
On curve
21%
(3 / 28 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
197 brought · 78 playersBrought to game
197
Ever drawn
47
Reached battlefield
28
Still on board at game end
22
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.3pp
Players who cast this card win 32% of the time (n=26) , vs 25% when it never left the library (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -10.3pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances5.9%
Library
43.1%
Battlefield
13.7%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Sythis, Harvest's Hand
6 decks
-
2
Tom Bombadil
6 decks
-
3
Toph, the First Metalbender
6 decks
-
4
Yenna, Redtooth Regent
6 decks
-
5
Preston Garvey, Minuteman
5 decks
-
6
Ashling, the Limitless
3 decks
-
7
Calix, Guided by Fate
3 decks
-
8
Estrid, the Masked
3 decks
-
9
Aragorn, the Uniter
2 decks
-
10
Atraxa, Grand Unifier
2 decks
Card text
Buried in the Garden
Enchantment — Aura
Enchant land
When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Murders at Karlov Manor (MKM)
·
Uncommon
·
Illustrated by Tom Babbey
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.