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Part of Fallout
·
Legendary Creature — Human Warrior
·
Fallout (PIP)
Live Play Data
Cait, Cage Brawler
1%
Live Inclusion
Times Brought
145
Decks Running
82
Median Cast Turn
4
Drawn → Played
67%
Format
First-cast turn
n=33
0%
T1
30%
T2
18%
T3
6%
T4
9%
T5
27%
T6-9
9%
T10+
Median
4
P25
2
· P75
6
· max
12
On curve
30%
(10 / 33 cast on T2)
The "good card" funnel
145 brought · 83 playersBrought to game
145
Ever drawn
33
Reached battlefield
22
Still on board at game end
11
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.2pp
Players who cast this card win 7% of the time (n=22) , vs 20% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -13.4pp; 95% confidence interval -25.2pp to -1.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
26.8%
Battlefield
34.1%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
65 decks
-
2
Maarika, Brutal Gladiator
5 decks
-
3
Wayta, Trainer Prodigy
2 decks
-
4
Wolverine, Best There Is
2 decks
-
5
Ashaya's Enduring Bond
1 decks
-
6
Etali, Primal Conqueror // Etali, Primal Sickness
1 decks
-
7
General Marhault Elsdragon
1 decks
-
8
Infinite Guideline Station
1 decks
-
9
Jodah, the Unifier
1 decks
-
10
Preston Garvey, Minuteman
1 decks
Card text
Cait, Cage Brawler
Legendary Creature — Human Warrior
During your turn, Cait has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.
1 / 1
Fallout (PIP)
·
Rare
·
Illustrated by Joseph Meehan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.