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Caves of Chaos Adventurer card art
Live Play Data

Caves of Chaos Adventurer

{3} {R} · Creature — Human Barbarian · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
105
Decks Running
50
Median Cast Turn
7.0
Drawn → Played
77%
Format

First-cast turn

n=20
5%
T1
0%
T2
5%
T3
10%
T4
20%
T5
45%
T6-9
15%
T10+
Median 7.0 P25 5 · P75 9 · max 15
On curve 20% (2 / 20 cast on T4)

The "good card" funnel

105 brought · 51 players
Brought to game
105
Ever drawn
26
Reached battlefield
20
Still on board at game end
13

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.1pp

Players who cast this card win 50% of the time (n=20) , vs 23% when it never left the library (n=63).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +27.0pp; 95% confidence interval +6.1pp to +47.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

33 instances
6.1%
Library
39.4%
Battlefield
33.3%
Graveyard
3.0%
Exile

Commanders that played this card

in tracked games
Card text
Caves of Chaos Adventurer card

Caves of Chaos Adventurer

{3} {R}
Creature — Human Barbarian
Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
5 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Marcela Medeiros

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.