auto_awesome #24 in Red Commander Staples
Chandra, Spark Hunter card art
Live Play Data

Chandra, Spark Hunter

{3} {R} · Legendary Planeswalker — Chandra · Aetherdrift (DFT)
0%
Live Inclusion
Times Brought
171
Decks Running
73
Median Cast Turn
6
Drawn → Played
66%
Format

First-cast turn

n=23
0%
T1
0%
T2
4%
T3
9%
T4
22%
T5
57%
T6-9
9%
T10+
Median 6 P25 5 · P75 9 · max 12
On curve 13% (2 / 23 cast on T4) Cast same turn as drawn 48%

The "good card" funnel

171 brought · 72 players
Brought to game
171
Ever drawn
35
Reached battlefield
23
Still on board at game end
14

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.1pp

Players who cast this card win 27% of the time (n=21) , vs 21% when it never left the library (n=115).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.4pp; 95% confidence interval -12.1pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

39 instances
5.1%
Library
35.9%
Battlefield
25.6%
Graveyard
7.7%
Exile

Commanders that played this card

in tracked games
Card text
Chandra, Spark Hunter card

Chandra, Spark Hunter

{3} {R}
Legendary Planeswalker — Chandra
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. 0: Create a 3/2 colorless Vehicle artifact token with crew 1. −7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
Loyalty 4
Aetherdrift (DFT) · Mythic · Illustrated by Devin Elle Kurtz

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.