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Part of Secrets of Strixhaven
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Creature — Orc Warlock // Sorcery
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Secrets of Strixhaven (SOS)
Live Play Data
Cheerful Osteomancer // Raise Dead
0%
Live Inclusion
Times Brought
166
Decks Running
69
Median Cast Turn
7
Drawn → Played
50%
Format
First-cast turn
n=23
0%
T1
0%
T2
9%
T3
9%
T4
9%
T5
65%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
17%
(2 / 23 cast on T4)
Cast same turn as drawn
20%
The "good card" funnel
166 brought · 63 playersBrought to game
166
Ever drawn
46
Reached battlefield
23
Still on board at game end
11
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 28% of the time (n=22) , vs 16% when it never left the library (n=106).
When players drew this card but left it in hand, they won 16% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval -7.2pp to +31.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances22.0%
Battlefield
40.0%
Graveyard
4.0%
Exile
34.0%
Hand
Commanders that played this card
in tracked games-
1
Codie, Ravenous Codex
29 decks
-
2
Witherbloom, the Balancer
3 decks
-
3
Abigale, Poet Laureate // Heroic Stanza
2 decks
-
4
Laughing Jasper Flint
2 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
-
6
The Ancient One
2 decks
-
7
Ayara, First of Locthwain
1 decks
-
8
Blech, Loafing Pest
1 decks
-
9
Codie, Vociferous Codex
1 decks
-
10
Deadpool, Trading Card
1 decks
Card text
Cheerful Osteomancer
Creature — Orc Warlock
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
4 / 2
Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
Secrets of Strixhaven (SOS)
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Common
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Illustrated by Diego Gisbert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.