Live Play Data
Circle of Dreams Druid
3%
Live Inclusion
Times Brought
1902
Decks Running
801
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=351
1%
T1
5%
T2
16%
T3
17%
T4
13%
T5
40%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
22%
(56 / 351 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
1902 brought · 694 playersBrought to game
1902
Ever drawn
476
Reached battlefield
351
Still on board at game end
218
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.7pp
Players who cast this card win 35% of the time (n=335) , vs 26% when it never left the library (n=1268).
When players drew this card but left it in hand, they won 29% (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval +3.7pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
509 instances3.3%
Library
42.8%
Battlefield
26.9%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
79 decks
-
2
The Unbeatable Squirrel Girl
70 decks
-
3
Thranduil, the Elvenking
52 decks
-
4
High Perfect Morcant
36 decks
-
5
Shroofus Sproutsire
26 decks
-
6
Voja, Jaws of the Conclave
25 decks
-
7
Galadriel, Light of Valinor
24 decks
-
8
Ghalta, Primal Hunger
22 decks
-
9
Marwyn, the Nurturer
22 decks
-
10
Witherbloom, the Balancer
19 decks
Card text
Circle of Dreams Druid
Creature — Elf Druid
2 / 1
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Sam Guay
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.