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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Enchantment — Background
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Cloakwood Hermit
0%
Live Inclusion
Times Brought
207
Decks Running
62
Median Cast Turn
5.0
Drawn → Played
58%
Format
First-cast turn
n=24
0%
T1
8%
T2
17%
T3
13%
T4
29%
T5
21%
T6-9
13%
T10+
Median
5.0
P25
4
· P75
6
· max
14
On curve
25%
(4 / 24 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
207 brought · 64 playersBrought to game
207
Ever drawn
38
Reached battlefield
22
Still on board at game end
20
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.2pp
Players who cast this card win 15% of the time (n=22) , vs 20% when it never left the library (n=150).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.4pp; 95% confidence interval -20.2pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances2.6%
Library
51.3%
Battlefield
10.3%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Chatterfang, Squirrel General
16 decks
-
2
The Unbeatable Squirrel Girl
14 decks
-
3
Hazel of the Rootbloom
11 decks
-
4
Ygra, Eater of All
5 decks
-
5
Camellia, the Seedmiser
4 decks
-
6
Meatsqueak, Hoard Lord
4 decks
-
7
Gimli, Mournful Avenger
2 decks
-
8
Katara, the Fearless
1 decks
-
9
Korvold, Fae-Cursed King
1 decks
-
10
Leonardo, the Balance
1 decks
Card text
Cloakwood Hermit
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Kai Carpenter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.