bolt
Game Changer
on the MTG Commander Game Changers list
·
Sorcery
·
Time Spiral Timeshifted (TSB)
Live Play Data
Coalition Victory
2%
Live Inclusion
Times Brought
222
Decks Running
88
Median Cast Turn
8.0
Drawn → Played
46%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
13%
T4
8%
T5
58%
T6-9
21%
T10+
Median
8.0
P25
6
· P75
9
· max
14
On curve
58%
(4 / 24 cast on T8)
Cast same turn as drawn
62%
The "good card" funnel
222 brought · 83 playersBrought to game
222
Ever drawn
52
Reached battlefield
24
Still on board at game end
10
≥ -6.4pp
Players who cast this card win 25% of the time (n=19) , vs 11% when it never left the library (n=147).
When players drew this card but left it in hand, they won 18% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.6pp; 95% confidence interval -6.4pp to +33.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances5.0%
Library
16.7%
Battlefield
18.3%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Jodah, the Unifier
10 decks
-
2
Infinite Guideline Station
8 decks
-
3
Jared Carthalion
7 decks
-
4
Child of Alara
5 decks
-
5
Omnath, Locus of All
4 decks
-
6
The Wandering Minstrel
4 decks
-
7
Avatar Aang // Aang, Master of Elements
3 decks
-
8
The Ur-Dragon
3 decks
-
9
Arzakon
2 decks
-
10
Atogatog
2 decks
Card text
Coalition Victory
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
Time Spiral Timeshifted (TSB)
·
Special
·
Illustrated by Eric Peterson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.