collections_bookmark Part of Secrets of Strixhaven
Colorstorm Stallion card art
Live Play Data

Colorstorm Stallion

{1} {U} {R} · Creature — Elemental Horse · Secrets of Strixhaven (SOS)
0%
Live Inclusion
Times Brought
147
Decks Running
38
Median Cast Turn
6.0
Drawn → Played
61%
Format

First-cast turn

n=20
0%
T1
0%
T2
20%
T3
10%
T4
10%
T5
55%
T6-9
5%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 20% (4 / 20 cast on T3)

The "good card" funnel

147 brought · 39 players
Brought to game
147
Ever drawn
33
Reached battlefield
20
Still on board at game end
11

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.8pp

Players who cast this card win 40% of the time (n=18) , vs 24% when it never left the library (n=91).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.4pp; 95% confidence interval -6.8pp to +39.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

40 instances
2.5%
Library
27.5%
Battlefield
35.0%
Graveyard
17.5%
Exile

Commanders that played this card

in tracked games
Card text
Colorstorm Stallion card

Colorstorm Stallion

{1} {U} {R}
Creature — Elemental Horse
Ward {1}, haste Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
3 / 3
Secrets of Strixhaven (SOS) · Rare · Illustrated by Lorenzo Lanfranconi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.