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Part of Secrets of Strixhaven
·
Enchantment
·
Secrets of Strixhaven (SOS)
Live Play Data
Comforting Counsel
0%
Live Inclusion
Times Brought
137
Decks Running
63
Median Cast Turn
3
Drawn → Played
71%
Format
First-cast turn
n=25
8%
T1
20%
T2
24%
T3
12%
T4
16%
T5
20%
T6-9
0%
T10+
Median
3
P25
2
· P75
5
· max
7
On curve
28%
(5 / 25 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
140 brought · 64 playersBrought to game
140
Ever drawn
35
Reached battlefield
25
Still on board at game end
17
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.3pp
Players who cast this card win 29% of the time (n=25) , vs 22% when it never left the library (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -10.3pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances44.7%
Battlefield
28.9%
Graveyard
5.3%
Exile
21.1%
Hand
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
24 decks
-
2
Dina, Essence Brewer
7 decks
-
3
Kwia Vigorbloom
3 decks
-
4
Ikra Shidiqi, the Usurper
2 decks
-
5
Treebeard, Gracious Host
2 decks
-
6
Witherbloom, the Balancer
2 decks
-
7
Aerith, Last Ancient
1 decks
-
8
Beledros Witherbloom
1 decks
-
9
Beorn the Fierce
1 decks
-
10
Betor, Ancestor's Voice
1 decks
Card text
Comforting Counsel
Enchantment
Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.