collections_bookmark
Part of Secrets of Strixhaven
·
Enchantment
·
Secrets of Strixhaven (SOS)
Live Play Data
Comforting Counsel
0%
Live Inclusion
Times Brought
239
Decks Running
103
Median Cast Turn
3
Drawn → Played
69%
Format
First-cast turn
n=35
0%
T1
31%
T2
20%
T3
9%
T4
14%
T5
23%
T6-9
3%
T10+
Median
3
P25
2
· P75
6
· max
11
On curve
31%
(11 / 35 cast on T2)
Cast same turn as drawn
17%
The "good card" funnel
242 brought · 103 playersBrought to game
242
Ever drawn
51
Reached battlefield
35
Still on board at game end
24
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 31% of the time (n=35) , vs 20% when it never left the library (n=168).
When players drew this card but left it in hand, they won 25% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval -3.8pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances1.8%
Library
42.9%
Battlefield
25.0%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
32 decks
-
2
Kwia Vigorbloom
13 decks
-
3
Dina, Essence Brewer
8 decks
-
4
Rin and Seri, Inseparable
5 decks
-
5
Ikra Shidiqi, the Usurper
3 decks
-
6
Witherbloom, the Balancer
3 decks
-
7
Emmara, Soul of the Accord
2 decks
-
8
Lathril, Blade of the Elves
2 decks
-
9
Aerith, Last Ancient
1 decks
-
10
Ashaya, Soul of the Wild
1 decks
Card text
Comforting Counsel
Enchantment
Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.