Consider
78% of drawn Consider copies are cast before the game ends, and decks that cast it win at a 33% rate versus 25% when it stays buried in the library.
Consider is a 1-mana blue instant that cantrips and surveils. Across 677 tracked multiplayer Commander games on Playgroup Live, it appears in 406 of 7624 tracked decks. That 5% inclusion rate reflects a niche but deliberate role: Consider slots into blue decks that want to smooth draws, stock the graveyard, or fuel instants-matter engines.
The draw-to-play number is the headline. 78% of drawn copies reach the stack before the game ends. Median first cast lands on turn 5, and the distribution runs wide, from an opening-hand slam on turn 1 all the way to turn 15. The cast-vs-library win-rate delta is a positive early signal, though the sample has enough observations to treat it as directional rather than noise.
Commander restrictions narrow Consider's natural homes: it is a mono-blue or blue-inclusive card, and the top commanders are clustered around Izzet, Dimir, and Grixis strategies that value cheap interaction and graveyard setup. The data is well-spread across 347 unique players, with no single contributor driving more than a small fraction of the instances.
- 5% of tracked Commander decks include Consider
- 78% of drawn copies were cast before the game ended
- T5 median first-cast turn
- 33% win rate in games where Consider was cast
- 347 unique players contributed to the dataset, keeping it well-spread
First-cast turn
n=153The "good card" funnel
696 brought · 347 playersOf 696 copies brought to games, 196 were drawn, 153 of those were cast, and nearly all resolved cleanly to the graveyard as the card intends.
Players who cast this card win 33% of the time (n=144) , vs 25% when it never left the library (n=413).
When players drew this card but left it in hand, they won 29% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.9pp; 95% confidence interval +0.0pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
221 instancesThe graveyard dominates Consider's final-zone distribution, exactly as expected for a resolving instant. The handful of library and hand finishes represent games that ended before the card could be used.
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
35 decks
-
2
Vivi Ornitier
22 decks
-
3
Fire Lord Azula
21 decks
-
4
Lord of the Nazgûl
18 decks
-
5
Alela, Cunning Conqueror
16 decks
-
6
Sokka, Tenacious Tactician
14 decks
-
7
Sauron, the Dark Lord
13 decks
-
8
Prismari, the Inspiration
11 decks
-
9
Shiko and Narset, Unified
11 decks
-
10
Ms. Bumbleflower
10 decks
Sauron, Lord of the Rings sits at the top with the most decks, but the commander list spans Izzet, Dimir, and Grixis archetypes, showing Consider earns its slot across multiple blue strategies rather than belonging to a single deck type.