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Part of Tarkir Dragonstorm
·
Enchantment
·
Tarkir: Dragonstorm (TDM)
Live Play Data
Corroding Dragonstorm
0%
Live Inclusion
Times Brought
138
Decks Running
50
Median Cast Turn
5.0
Drawn → Played
87%
Format
First-cast turn
n=20
5%
T1
15%
T2
10%
T3
15%
T4
20%
T5
25%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
8
· max
13
On curve
20%
(3 / 20 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
138 brought · 46 playersBrought to game
138
Ever drawn
23
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.9pp
Players who cast this card win 27% of the time (n=20) , vs 23% when it never left the library (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -14.9pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
29 instances44.8%
Battlefield
37.9%
Graveyard
17.2%
Hand
Commanders that played this card
in tracked games-
1
The Ur-Dragon
8 decks
-
2
Rivaz of the Claw
6 decks
-
3
Tiamat
6 decks
-
4
Teval, the Balanced Scale
4 decks
-
5
Sivitri, Dragon Master
3 decks
-
6
Estinien Varlineau
2 decks
-
7
Gwenom, Remorseless
2 decks
-
8
Kaalia of the Vast
2 decks
-
9
Ramos, Dragon Engine
2 decks
-
10
Smaug the Impenetrable
2 decks
Card text
Corroding Dragonstorm
Enchantment
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
Tarkir: Dragonstorm (TDM)
·
Uncommon
·
Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.