Counterspell
39% of tracked Commander decks run Counterspell, and when a copy reaches a player's hand it takes a median of 2 turns before they fire it off, with a first-cast landing on turn 7.0 at the midpoint.
Counterspell sits in 39% of the 2338 tracked Commander decks on Playgroup Live, drawn from 585 distinct players. That breadth across the player pool is a meaningful sign the data is not skewed by a single heavy contributor: the top single player accounts for just 2% of all instances.
As an instant, Counterspell never stays on the battlefield, so the relevant question is timing and draw-to-cast conversion. Players hold it a median of 2 turns before casting, and the median first-cast turn is 7.0. That delay is expected: reactive permission sits in hand until the right threat appears. 54% of drawn copies reach resolution before the game ends, a figure that reflects both player choice and game length.
Blue is the only color that can run Counterspell, which naturally constrains the commander distribution. The top commanders by deck count span Dimir, Grixis, Esper, and five-color lists, confirming that any blue-inclusive identity treats this as a strong inclusion candidate.
- 39% of tracked Commander decks include Counterspell
- 26% draw rate, consistent with a singleton in a 100-card deck
- 54% of drawn copies were cast before the game ended
- T7.0 median first-cast turn, reflecting mid-game reactive use
- 585 distinct players have brought this card to a tracked game
First-cast turn
n=224The "good card" funnel
1615 brought · 585 playersOf 1615 Counterspells brought to games, 416 were drawn and 224 of those were cast, with the gap between drawn and cast reflecting cards still held when a game ended.
Players who cast this card win 32% of the time (n=223) , vs 22% when it never left the library (n=1085).
When players drew this card but left it in hand, they won 28% (n=190) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval +4.2pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
467 instancesMost Counterspells never leave the library, the structural reality of a singleton in a 100-card deck. Copies that do leave resolve to the graveyard, as expected for a spell that counters and then goes to the yard.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
14 decks
-
2
Fire Lord Azula
12 decks
-
3
Oloro, Ageless Ascetic
11 decks
-
4
Yuriko, the Tiger's Shadow
10 decks
-
5
Jodah, the Unifier
9 decks
-
6
Jon Irenicus, Shattered One
9 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
9 decks
-
8
Kinnan, Bonder Prodigy
9 decks
-
9
Vnwxt, Verbose Host
9 decks
-
10
Vren, the Relentless
9 decks
The top commanders by deck count span at least five different color identities, all sharing blue, which confirms Counterspell is a broad staple rather than a card concentrated in one archetype.