Cover of Darkness card art
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Cover of Darkness

{1} {B} · Enchantment · Onslaught (ONS)
1%
Decklist Inclusion
Times Brought
478
Decks Running
223
In Decks
1328
Decklist Inclusion
1%
Format
Card text
Cover of Darkness card

Cover of Darkness

{1} {B}
Enchantment
As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Onslaught (ONS) · Rare · Illustrated by Kev Walker

Final zone distribution

115 instances
2.6%
Library
47.8%
Battlefield
16.5%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

481 brought · 200 players
Brought to game
481
Ever drawn
107
Reached battlefield
77
Still on board at game end
55

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.2pp

Players who cast this card win 32% of the time (n=71) , vs 22% when it never left the library (n=307).

When players drew this card but left it in hand, they won 21% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.4pp; 95% confidence interval -0.2pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=77
4%
T1
17%
T2
8%
T3
10%
T4
16%
T5
39%
T6-9
6%
T10+
Median 5 P25 3 · P75 7 · max 16
On curve 21% (13 / 77 cast on T2) Cast same turn as drawn 26%
77 of 100 times cast 77%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.