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Part of Secrets of Strixhaven
·
Creature — Horror
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Creakwood Liege
3%
Live Inclusion
Times Brought
419
Decks Running
234
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=71
0%
T1
0%
T2
15%
T3
7%
T4
13%
T5
41%
T6-9
24%
T10+
Median
6
P25
5
· P75
9
· max
20
On curve
23%
(5 / 71 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
419 brought · 214 playersBrought to game
419
Ever drawn
93
Reached battlefield
71
Still on board at game end
39
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 36% of the time (n=63) , vs 19% when it never left the library (n=272).
When players drew this card but left it in hand, they won 17% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.7pp; 95% confidence interval +4.9pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances39.0%
Battlefield
34.0%
Graveyard
7.0%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
138 decks
-
2
Witherbloom, the Balancer
20 decks
-
3
Savra, Queen of the Golgari
8 decks
-
4
Beledros Witherbloom
6 decks
-
5
Blech, Loafing Pest
6 decks
-
6
Chatterfang, Squirrel General
4 decks
-
7
Dina, Soul Steeper
4 decks
-
8
Gorma, the Gullet
4 decks
-
9
Sméagol, Helpful Guide
4 decks
-
10
Ygra, Eater of All
4 decks
Card text
Creakwood Liege
Creature — Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
2 / 2
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Cole Eastburn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.