Crucible of the Spirit Dragon card art
Live Play Data

Crucible of the Spirit Dragon

Land · Forgotten Realms Commander (AFC)
0%
Live Inclusion
Times Brought
548
Decks Running
214
Median Cast Turn
4.0
Drawn → Played
79%
Format

First-cast turn

n=100
21%
T1
14%
T2
6%
T3
11%
T4
10%
T5
34%
T6-9
4%
T10+
Median 4.0 P25 2 · P75 7 · max 12
Cast same turn as drawn 61%

The "good card" funnel

548 brought · 201 players
Brought to game
548
Ever drawn
127
Reached battlefield
100
Still on board at game end
94

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.6pp

Players who cast this card win 22% of the time (n=90) , vs 22% when it never left the library (n=366).

When players drew this card but left it in hand, they won 25% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -8.6pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

135 instances
3.7%
Library
69.6%
Battlefield
11.1%
Graveyard
0.7%
Exile

Commanders that played this card

in tracked games
Card text
Crucible of the Spirit Dragon card

Crucible of the Spirit Dragon

Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Forgotten Realms Commander (AFC) · Rare · Illustrated by Jung Park

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.