Live Play Data
Crucible of the Spirit Dragon
Land
·
Forgotten Realms Commander (AFC)
0%
Live Inclusion
Times Brought
344
Decks Running
148
Median Cast Turn
4.5
Drawn → Played
80%
Format
First-cast turn
n=66
18%
T1
14%
T2
8%
T3
11%
T4
11%
T5
36%
T6-9
3%
T10+
Median
4.5
P25
2
· P75
7
· max
11
Cast same turn as drawn
60%
The "good card" funnel
344 brought · 145 playersBrought to game
344
Ever drawn
83
Reached battlefield
66
Still on board at game end
64
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.1pp
Players who cast this card win 20% of the time (n=61) , vs 23% when it never left the library (n=224).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.5pp; 95% confidence interval -14.1pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances3.4%
Library
73.6%
Battlefield
9.2%
Graveyard
13.8%
Hand
Commanders that played this card
in tracked games-
1
The Ur-Dragon
52 decks
-
2
Vrondiss, Rage of Ancients
13 decks
-
3
Tiamat
10 decks
-
4
Ureni of the Unwritten
10 decks
-
5
Lathliss, Dragon Queen
8 decks
-
6
Miirym, Sentinel Wyrm
8 decks
-
7
Atarka, World Render
7 decks
-
8
Scion of the Ur-Dragon
6 decks
-
9
Rivaz of the Claw
5 decks
-
10
Ganax, Astral Hunter
4 decks
Card text
Crucible of the Spirit Dragon
Land
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Jung Park
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.