Crumbling Necropolis
31% of Playgroup Live's tracked Grixis Commander decks run Crumbling Necropolis. When it reaches a player's hand, 72% of copies are played before the game ends, with a median first-play turn of 3.0.
Crumbling Necropolis is a steady fixture in Grixis Commander decks on Playgroup Live. Across 1164 tracked multiplayer games, 31% of tracked Grixis builds include it, and it has shown up in 668 of the 2131 distinct decks with at least one tracked game.
As a land, Crumbling Necropolis enters tapped and produces one of blue, black, or red. It costs nothing beyond a deck slot, which explains its presence in the format. The core play pattern is straightforward: 72% of drawn copies are played before the game ends, and the median turn it hits the battlefield is turn 3.0. The mode is turn 1, reflecting copies kept in the opening hand. Once it resolves, stickiness is near-total at 91%. Lands are almost never removed.
Every commander at the top of the distribution shares the same Grixis color identity (blue, black, red), which is structurally expected for a fixing land. The spread across 573 unique players, with no single player accounting for more than a small slice of the data, gives this dataset reasonable breadth for a card of its profile.
- 31% of tracked Grixis Commander decks include Crumbling Necropolis
- 26% draw rate per game, typical for a singleton in a 100-card deck
- 72% of drawn copies reach the battlefield before the game ends
- T3.0 median turn the land first enters play
- 91% battlefield stickiness once it resolves
- 573 distinct players contributing data, spread evenly across the dataset
First-cast turn
n=230The "good card" funnel
1230 brought · 573 playersOf 1230 copies brought to games, 320 were drawn, 230 of those were played, and the vast majority remained on the battlefield through the end of the game.
Players who cast this card win 29% of the time (n=208) , vs 21% when it never left the library (n=752).
When players drew this card but left it in hand, they won 30% (n=80) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.2pp; 95% confidence interval +2.0pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
360 instancesMost tracked copies of Crumbling Necropolis finish on the battlefield, which makes sense for a land: it enters and stays. The small graveyard count reflects mill or sacrifice effects rather than removal, and the handful left in hand shows games that ended before the land could be deployed.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
110 decks
-
2
Sauron, the Dark Lord
51 decks
-
3
Sauron, Lord of the Rings
38 decks
-
4
Nekusar, the Mindrazer
37 decks
-
5
Fire Lord Azula
32 decks
-
6
Abaddon the Despoiler
23 decks
-
7
Be'lakor, the Dark Master
23 decks
-
8
Edward Kenway
21 decks
-
9
Admiral Brass, Unsinkable
18 decks
-
10
The Ur-Dragon
17 decks
All ten commanders in this chart share Grixis color identity, so the distribution is less about strategic affinity and more about which Grixis commanders are most popular in the tracked player pool. Doctor Doom, King of Latveria leads by a wide margin in raw deck count.