Live Play Data
Crystal Skull, Isu Spyglass
1%
Live Inclusion
Times Brought
540
Decks Running
275
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=85
0%
T1
1%
T2
5%
T3
25%
T4
11%
T5
47%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
31%
(21 / 85 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
540 brought · 244 playersBrought to game
540
Ever drawn
128
Reached battlefield
85
Still on board at game end
67
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.8pp
Players who cast this card win 39% of the time (n=79) , vs 24% when it never left the library (n=342).
When players drew this card but left it in hand, they won 17% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval +3.8pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
141 instances2.1%
Library
47.5%
Battlefield
19.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
21 decks
-
2
Tony Stark // The Invincible Iron Man
15 decks
-
3
Golbez, Crystal Collector
14 decks
-
4
Iron Man, Titan of Innovation
13 decks
-
5
Dr. Eggman
12 decks
-
6
Edward Kenway
11 decks
-
7
Aloy, Savior of Meridian
9 decks
-
8
Mendicant Core, Guidelight
9 decks
-
9
Whtz, the Bibliophile
9 decks
-
10
Urza, Lord High Artificer
7 decks
Card text
Crystal Skull, Isu Spyglass
Legendary Artifact
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Assassin's Creed (ACR)
·
Rare
·
Illustrated by Thanh Tuấn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.