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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Enchantment — Background
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Cultist of the Absolute
0%
Live Inclusion
Times Brought
202
Decks Running
71
Median Cast Turn
5.0
Drawn → Played
66%
Format
First-cast turn
n=42
12%
T1
5%
T2
10%
T3
17%
T4
12%
T5
38%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
12%
(5 / 42 cast on T1)
Cast same turn as drawn
48%
The "good card" funnel
202 brought · 74 playersBrought to game
202
Ever drawn
50
Reached battlefield
33
Still on board at game end
25
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -23.8pp
Players who cast this card win 27% of the time (n=31) , vs 35% when it never left the library (n=129).
When players drew this card but left it in hand, they won 44% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.6pp; 95% confidence interval -23.8pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances48.1%
Battlefield
21.2%
Graveyard
1.9%
Exile
28.8%
Hand
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
12 decks
-
2
Ashnod, Flesh Mechanist
10 decks
-
3
Syr Vondam, Sunstar Exemplar
6 decks
-
4
Minthara, Merciless Soul
4 decks
-
5
Shirei, Shizo's Caretaker
3 decks
-
6
Sisay, Weatherlight Captain
3 decks
-
7
Elenda, the Dusk Rose
2 decks
-
8
Hapatra, Vizier of Poisons
2 decks
-
9
Ravos, Soultender
2 decks
-
10
Ria Ivor, Bane of Bladehold
2 decks
Card text
Cultist of the Absolute
Legendary Enchantment — Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Artur Treffner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.