Card Preview
Delay
1%
Decklist Inclusion
Times Brought
258
Decks Running
112
In Decks
757
Decklist Inclusion
1%
Format
Card text
Delay
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Time Spiral Remastered (TSR)
·
Uncommon
·
Illustrated by Svetlin Velinov
Final zone distribution
68 instances7.4%
Library
5.9%
Battlefield
42.6%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
10 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
3
Grand Arbiter Augustin IV
4 decks
-
4
Urza, Lord High Artificer
4 decks
-
5
Anowon, the Ruin Thief
3 decks
-
6
Kinnan, Bonder Prodigy
3 decks
-
7
Kwain, Itinerant Meddler
3 decks
-
8
Kynaios and Tiro of Meletis
3 decks
-
9
The Tenth Doctor
3 decks
-
10
Arna Kennerüd, Skycaptain
2 decks
The "good card" funnel
258 brought · 106 playersBrought to game
258
Ever drawn
62
Reached battlefield
32
Still on board at game end
4
≥ -15.8pp
Players who cast this card win 20% of the time (n=31) , vs 21% when it never left the library (n=173).
When players drew this card but left it in hand, they won 36% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.2pp; 95% confidence interval -15.8pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
3%
T2
9%
T3
6%
T4
19%
T5
50%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
3%
(1 / 32 cast on T2)
Cast same turn as drawn
19%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.