Live Play Data
Demonic Junker
1%
Live Inclusion
Times Brought
422
Decks Running
210
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=68
0%
T1
0%
T2
1%
T3
7%
T4
18%
T5
56%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
19
On curve
60%
(10 / 68 cast on T7)
Cast same turn as drawn
35%
The "good card" funnel
422 brought · 203 playersBrought to game
422
Ever drawn
98
Reached battlefield
68
Still on board at game end
33
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 30% of the time (n=64) , vs 23% when it never left the library (n=269).
When players drew this card but left it in hand, they won 18% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -4.2pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
107 instances3.7%
Library
30.8%
Battlefield
37.4%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Dr. Eggman
53 decks
-
2
Greasefang, Okiba Boss
22 decks
-
3
Golbez, Crystal Collector
14 decks
-
4
Mishra, Eminent One
14 decks
-
5
Setzer, Wandering Gambler
11 decks
-
6
Edward Kenway
10 decks
-
7
Imskir Iron-Eater
8 decks
-
8
Megatron, Tyrant // Megatron, Destructive Force
7 decks
-
9
Smaug, Wicked Worm
7 decks
-
10
Ashnod, Flesh Mechanist
3 decks
Card text
Demonic Junker
Artifact — Vehicle
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
4 / 3
Aetherdrift (DFT)
·
Rare
·
Illustrated by Stephan Martiniere
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.