Live Play Data
Dimir Guildgate
Land — Gate
·
Foundations (FDN)
3%
Live Inclusion
Times Brought
809
Decks Running
355
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=208
17%
T1
12%
T2
13%
T3
8%
T4
10%
T5
31%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
67%
The "good card" funnel
809 brought · 325 playersBrought to game
809
Ever drawn
260
Reached battlefield
208
Still on board at game end
190
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.2pp
Players who cast this card win 36% of the time (n=195) , vs 17% when it never left the library (n=453).
When players drew this card but left it in hand, they won 21% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.3pp; 95% confidence interval +12.2pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
280 instances1.4%
Library
67.9%
Battlefield
15.0%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
22 decks
-
2
Nine-Fingers Keene
21 decks
-
3
Go-Shintai of Life's Origin
16 decks
-
4
Anowon, the Ruin Thief
14 decks
-
5
Oloro, Ageless Ascetic
10 decks
-
6
Nekusar, the Mindrazer
9 decks
-
7
Phenax, God of Deception
9 decks
-
8
Yuriko, the Tiger's Shadow
9 decks
-
9
The Scarab God
8 decks
-
10
The Wandering Minstrel
8 decks
Card text
Dimir Guildgate
Land — Gate
This land enters tapped.
: Add
or
.
Foundations (FDN)
·
Common
·
Illustrated by Cliff Childs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.