Live Play Data
Dionus, Elvish Archdruid
1%
Live Inclusion
Times Brought
539
Decks Running
257
Median Cast Turn
4.0
Drawn → Played
78%
Format
First-cast turn
n=156
4%
T1
5%
T2
17%
T3
26%
T4
13%
T5
29%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
6
· max
15
On curve
53%
(41 / 156 cast on T4)
Cast same turn as drawn
57%
The "good card" funnel
540 brought · 239 playersBrought to game
540
Ever drawn
138
Reached battlefield
108
Still on board at game end
63
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 33% of the time (n=102) , vs 19% when it never left the library (n=340).
When players drew this card but left it in hand, they won 12% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval +4.7pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
148 instances6.8%
Library
42.6%
Battlefield
29.7%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Thranduil, the Elvenking
61 decks
-
2
Lathril, Blade of the Elves
52 decks
-
3
High Perfect Morcant
40 decks
-
4
Voja, Jaws of the Conclave
19 decks
-
5
Galadriel, Light of Valinor
16 decks
-
6
Marwyn, the Nurturer
13 decks
-
7
Maralen, Fae Ascendant
9 decks
-
8
Thranduil the Strategist
9 decks
-
9
Tyvar the Bellicose
5 decks
-
10
Baeloth Barrityl, Entertainer
3 decks
Card text
Dionus, Elvish Archdruid
Legendary Creature — Elf Druid
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
3 / 3
Foundations Jumpstart (J25)
·
Uncommon
·
Illustrated by BODAX
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.