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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Divergent Transformations
0%
Live Inclusion
Times Brought
209
Decks Running
71
Median Cast Turn
6.5
Drawn → Played
67%
Format
First-cast turn
n=40
3%
T1
0%
T2
3%
T3
13%
T4
15%
T5
55%
T6-9
13%
T10+
Median
6.5
P25
5
· P75
7
· max
11
On curve
78%
(11 / 40 cast on T7)
Cast same turn as drawn
33%
The "good card" funnel
209 brought · 70 playersBrought to game
209
Ever drawn
60
Reached battlefield
40
Still on board at game end
2
≥ -19.1pp
Players who cast this card win 33% of the time (n=35) , vs 36% when it never left the library (n=125).
When players drew this card but left it in hand, they won 28% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.7pp; 95% confidence interval -19.1pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances10.8%
Library
3.1%
Battlefield
50.8%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
20 decks
-
2
Ovika, Enigma Goliath
15 decks
-
3
Codie, Vociferous Codex
3 decks
-
4
Saskia the Unyielding
3 decks
-
5
Baral and Kari Zev
2 decks
-
6
Kykar, Wind's Fury
2 decks
-
7
Rograkh, Son of Rohgahh
2 decks
-
8
Rootha, Mastering the Moment
2 decks
-
9
Ashling, Rekindled // Ashling, Rimebound
1 decks
-
10
Averna, the Chaos Bloom
1 decks
Card text
Divergent Transformations
Instant
Undaunted (This spell costs
less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Commander Masters (CMM)
·
Rare
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.