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Doubling Season card art
Live Play Data

Doubling Season

{4} {G} · Enchantment · Foundations (FDN)
10%
Live Inclusion
Times Brought
1602
Decks Running
761
Median Cast Turn
6.5
Drawn → Played
61%
Format

Doubling Season resolves in 33% of games where it reaches the battlefield, a +10.1 percentage-point lift over the baseline, and 61% of drawn copies are cast before the game ends.

Doubling Season sits in 10% of the tracked Commander decks on Playgroup Live, appearing in 761 of 7796 distinct active decklists. Its green-only color identity keeps it out of a large portion of the meta, which makes that inclusion figure meaningful: the decks that can run it very often do.

The cast profile skews late. Median first-cast turn is 6.5, well past the mana value of 5, reflecting how often players wait for a clear window before tapping out for an enchantment this impactful. Of drawn copies, 61% reach the battlefield. The remainder are mostly a game-length effect: copies drawn in the final turns of a tight game may never find a safe moment to resolve.

The top-commander list tells a consistent story. Tokens matter, counters matter, and Doubling Season doubles both. Baylen, the Haymaker, Zaxara the Exemplary, Rin and Seri, and a cluster of squirrel-tribal commanders all appear near the top of the distribution, confirming that the card gravitates toward strategies that chain its two abilities rather than relying on just one.

At a glance
  • 10% of tracked Commander decks include Doubling Season
  • T6.5 median first-cast turn, well after the card's mana value of 5
  • 61% of drawn copies are cast before the game ends
  • 76% battlefield stickiness once it resolves
  • 33% win rate in games where Doubling Season reached the battlefield
  • 595 distinct players have brought it to a tracked game, spreading the data broadly

First-cast turn

n=212
0%
T1
2%
T2
2%
T3
15%
T4
17%
T5
51%
T6-9
12%
T10+
Median 6.5 P25 5 · P75 8 · max 19
On curve 36% (37 / 212 cast on T5) Cast same turn as drawn 33%

The "good card" funnel

1605 brought · 595 players
Brought to game
1605
Ever drawn
350
Reached battlefield
212
Still on board at game end
162
61%

Of 1605 copies brought to games, 350 were drawn, 212 of those were cast, and 76% of resolved copies held the battlefield through the end of the game.

≥ +3.7pp

Players who cast this card win 33% of the time (n=199) , vs 23% when it never left the library (n=1093).

When players drew this card but left it in hand, they won 12% (n=128) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.1pp; 95% confidence interval +3.7pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

388 instances
2.8%
Library
41.8%
Battlefield
18.3%
Graveyard
5.4%
Exile

Most Doubling Season copies finish the game on the battlefield or in the library, the typical split for a high-impact enchantment that either resolves and stays or never finds a window to be cast.

Commanders that played this card

in tracked games

The commander list is anchored by token generators and counter-doubling strategies across multiple color combinations, confirming Doubling Season's strongest home is wherever both halves of its text box matter simultaneously.

Frequently Asked

How often is Doubling Season drawn in a Commander game?
In 1453 tracked games where Doubling Season was in the deck, it was drawn 22% of the time. That is typical for a singleton in a 100-card deck. Of 350 instances that reached a player's hand, 61% were cast before the game ended. The dataset spans 595 distinct players, so the draw rate is not dominated by any single contributor.
What turn does Doubling Season usually get cast?
Median first-cast turn is 6.5, with the distribution spread across turns 4 through 8. Only a small cluster of casts land on turn 5 (the card's mana value). The on-curve rate of 36% reflects how rarely it is drawn in the opening hand rather than a deliberate choice to hold it. Players who do have it in hand wait a median of 6.5 turns, suggesting they are choosing the right moment rather than slamming it immediately.
Does casting Doubling Season actually improve your win rate?
In participations where Doubling Season resolved, the win rate is 33%. In participations where it sat in the library the whole game, it is 23%. The delta is +10.1 percentage points. The cast bucket has 199 observations, and the lower bound of the confidence interval sits near zero, so treat this as a directional early signal rather than a conclusive result. What we can say is: the direction is consistently positive in the data we have.
Is Doubling Season banned anywhere?
Doubling Season is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and most other constructed formats tracked on Playgroup.gg. It is not legal in Pauper (mythic rarity disqualifies it), Pauper Commander, Old School, or Premodern. It has no Commander-specific ban, though it is widely discussed for its interaction with planeswalkers that enter with enough loyalty counters to activate an ultimate immediately.
Which commanders run Doubling Season most often?
In the multiplayer dataset, Baylen the Haymaker leads with 19 decks, followed by Zaxara the Exemplary at 15 and both Rin and Seri and The Unbeatable Squirrel Girl at 12. The common thread is heavy reliance on tokens, counters, or both. The commander distribution is broad: 595 unique players have brought the card to tracked games, and no single player accounts for more than a small fraction of instances.
How sticky is Doubling Season once it resolves?
76% of cast copies are still on the battlefield when the game ends. For a 5-mana enchantment with no built-in protection, that is a solid stickiness figure and reflects how often opponents choose to spend removal on faster threats. The final-zone data shows most resolved copies remain in play rather than hitting the graveyard, exile, or other zones.