Card Preview
Dread Presence
1%
Decklist Inclusion
Times Brought
222
Decks Running
129
In Decks
741
Decklist Inclusion
1%
Format
Card text
Dread Presence
Creature — Nightmare
Whenever a Swamp you control enters, choose one —
• You draw a card and you lose 1 life.
• This creature deals 2 damage to any target and you gain 2 life.
3 / 3
Core Set 2020 (M20)
·
Rare
·
Illustrated by Anthony Palumbo
Final zone distribution
62 instances22.6%
Battlefield
45.2%
Graveyard
8.1%
Exile
24.2%
Hand
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
28 decks
-
2
Umbris, Fear Manifest
8 decks
-
3
K'rrik, Son of Yawgmoth
6 decks
-
4
Maha, Its Feathers Night
4 decks
-
5
Phage the Untouchable
4 decks
-
6
Vito, Thorn of the Dusk Rose
4 decks
-
7
Zenos yae Galvus // Shinryu, Transcendent Rival
4 decks
-
8
Gisa, the Hellraiser
3 decks
-
9
Sahir, Visitor in Darkness
3 decks
-
10
Tinybones, the Pickpocket
3 decks
The "good card" funnel
222 brought · 123 playersBrought to game
222
Ever drawn
57
Reached battlefield
39
Still on board at game end
14
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.0pp
Players who cast this card win 22% of the time (n=38) , vs 19% when it never left the library (n=145).
When players drew this card but left it in hand, they won 23% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -11.0pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
0%
T1
0%
T2
13%
T3
15%
T4
21%
T5
38%
T6-9
13%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
28%
(6 / 39 cast on T4)
Cast same turn as drawn
38%
39 of 100 times cast
39%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.