Live Play Data
Dreadship Reef
Land
·
Time Spiral Remastered (TSR)
0%
Live Inclusion
Times Brought
102
Decks Running
42
Median Cast Turn
3
Drawn → Played
84%
Format
First-cast turn
n=21
19%
T1
10%
T2
24%
T3
14%
T4
10%
T5
19%
T6-9
5%
T10+
Median
3
P25
2
· P75
5
· max
10
Cast same turn as drawn
60%
The "good card" funnel
102 brought · 40 playersBrought to game
102
Ever drawn
25
Reached battlefield
21
Still on board at game end
18
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 31% of the time (n=20) , vs 17% when it never left the library (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval -7.8pp to +35.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
51.4%
Battlefield
25.7%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
26 decks
-
2
The Mimeoplasm
3 decks
-
3
Phenax, God of Deception
2 decks
-
4
Yuriko, the Tiger's Shadow
2 decks
-
5
Alela, Cunning Conqueror
1 decks
-
6
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
1 decks
-
7
Gyruda, Doom of Depths
1 decks
-
8
Jared Carthalion
1 decks
-
9
Nekusar, the Mindrazer
1 decks
-
10
Nymris, Oona's Trickster
1 decks
Card text
Dreadship Reef
Land
Time Spiral Remastered (TSR)
·
Uncommon
·
Illustrated by Lars Grant-West
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.