auto_awesome
#23 in Azorius Commander Staples
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Creature — Spirit
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Foundations (FDN)
Live Play Data
Drogskol Reaver
1%
Live Inclusion
Times Brought
170
Decks Running
83
Median Cast Turn
7
Drawn → Played
43%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
10%
T4
14%
T5
52%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
62%
(4 / 21 cast on T7)
Cast same turn as drawn
38%
The "good card" funnel
170 brought · 79 playersBrought to game
170
Ever drawn
49
Reached battlefield
21
Still on board at game end
7
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.2pp
Players who cast this card win 28% of the time (n=18) , vs 28% when it never left the library (n=100).
When players drew this card but left it in hand, they won 21% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -21.2pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances1.9%
Library
13.0%
Battlefield
22.2%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
28 decks
-
2
Hope Estheim
21 decks
-
3
Queza, Augur of Agonies
9 decks
-
4
Will, Scion of Peace
6 decks
-
5
Millicent, Restless Revenant
4 decks
-
6
Hashaton, Scarab's Fist
3 decks
-
7
Whtz, the Bibliophile
2 decks
-
8
Alela, Artful Provocateur
1 decks
-
9
Arthur, Marigold Knight
1 decks
-
10
Gregor, Shrewd Magistrate
1 decks
Card text
Drogskol Reaver
Creature — Spirit
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, draw a card.
3 / 5
Foundations (FDN)
·
Rare
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Illustrated by Vincent Proce
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.