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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Enchantment — Background
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Dungeon Delver
0%
Live Inclusion
Times Brought
126
Decks Running
49
Median Cast Turn
4
Drawn → Played
71%
Format
First-cast turn
n=55
13%
T1
16%
T2
18%
T3
22%
T4
2%
T5
25%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
14
On curve
29%
(9 / 55 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
126 brought · 46 playersBrought to game
126
Ever drawn
42
Reached battlefield
30
Still on board at game end
22
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 39% of the time (n=27) , vs 21% when it never left the library (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval -2.1pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances51.2%
Battlefield
25.6%
Graveyard
2.3%
Exile
20.9%
Hand
Commanders that played this card
in tracked games-
1
Sefris of the Hidden Ways
24 decks
-
2
Rilsa Rael, Kingpin
6 decks
-
3
Hama Pashar, Ruin Seeker
5 decks
-
4
Obeka, Splitter of Seconds
3 decks
-
5
Atraxa, Grand Unifier
2 decks
-
6
Tazri, Beacon of Unity
2 decks
-
7
Bard, King of Dale
1 decks
-
8
Cecily, Haunted Mage
1 decks
-
9
Chulane, Teller of Tales
1 decks
-
10
Neera, Wild Mage
1 decks
Card text
Dungeon Delver
Legendary Enchantment — Background
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Edgar Sánchez Hidalgo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.