Earthbending Student card art
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Earthbending Student

{2} {G} · Creature — Human Warrior Ally · Avatar: The Last Airbender Eternal (TLE)
0%
Decklist Inclusion
Times Brought
144
Decks Running
59
In Decks
334
Decklist Inclusion
0%
Format
Card text
Earthbending Student card

Earthbending Student

{2} {G}
Creature — Human Warrior Ally
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Avatar: The Last Airbender Eternal (TLE) · Uncommon · Illustrated by Le Vuong

Final zone distribution

38 instances
5.3%
Library
42.1%
Battlefield
28.9%
Graveyard
23.7%
Hand

The "good card" funnel

144 brought · 55 players
Brought to game
144
Ever drawn
36
Reached battlefield
25
Still on board at game end
16

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.1pp

Players who cast this card win 36% of the time (n=22) , vs 28% when it never left the library (n=100).

Observed gap +8.0pp; 95% confidence interval -11.1pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
4%
T1
8%
T2
16%
T3
8%
T4
12%
T5
36%
T6-9
16%
T10+
Median 6 P25 3 · P75 9 · max 17
On curve 28% (4 / 25 cast on T3) Cast same turn as drawn 48%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.